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Offline Ring Rush

The Massive SA2(B) Challenge Topic
« on: February 11, 2007, 02:05:51 pm »
This topic is a combination of a large amount of SA2 challenges. I cannot update this all, so I ask for help from any person who has power in this forum. Many of these challenges have separate topics, but it is hard to get enough interest. If we combine all challenges, then this topic will hopefully not become inactive. The records I am posting are copied from the original topic list, and they may not be fully updated.

Minimal A
Beat a mission as quickly as possible while pressing A as little as possible! Fewer A presses takes priority over a shorter time; e.g. completion of a mission with 0 A presses and a time of 1:30.00 beats completion of a level with 2 A presses and a time of 1:15.00. Your rank upon completion of the mission does not matter.

Mission 1

Level           | A Presses |   Time   | Player
----------------+-----------+----------+---------
City Escape     |     0     |  2:16:90 | soniccoloursunleashed
Wild Canyon     |           |          |
Prison Lane     |           |          |
Metal Harbor    |     0     |  1:49.95 | SM
Green Forest    |     0     |  2:34.32 | Stefan
Pumpkin Hill    |           |          |
Mission Street  |           |          |
Aquatic Mine    |           |          |
Hidden Base     |           |          |
Pyramid Cave    |           |          |
Death Chamber   |           |          |
Eternal Engine  |     5     |  1:39.29 | SM
Meteor Herd     |           |          |
Crazy Gadget    |     3     |  5:28.07 | SM
Final Rush      |     0     |  3:11.62 | SM
Iron Gate       |     0     |  2:17.92 | SM
Dry Lagoon      |           |          |
Sand Ocean      |           |          |
Radical Highway |           |          |
Egg Quarters    |           |          |
Lost Colony     |    11     |  2:40.72 | SM
Weapons Bed     |           |          |
Security Hall   |           |          |
White Jungle    |     0     |  1.57.15 | Stefan
Sky Rail        |     0     |  1.18.00 | SM
Mad Space       |           |          |
Cosmic Wall     |    38     |  4:21.37 | SM
Final Chase     |           |          |
Cannon's Core   |    11     |  3:09.74 | SM
Green Hill      |     0     |    54.79 | PK

Mission 2

Level           | A Presses |   Time   | Player
----------------+-----------+----------+---------
City Escape     |     0     |    51.64 | PK
Wild Canyon     |     0     |    33.77 | SM
Prison Lane     |     6     |  1:19.00 | PK
Metal Harbor    |     0     |    40.09 | PK
Green Forest    |     0     |    43.50 | PK
Pumpkin Hill    |     0     |    55.65 | SM
Mission Street  |    16     |  2:20.09 | PK
Aquatic Mine    |     0     |  1:48.02 | SM
Hidden Base     |           |          |
Pyramid Cave    |           |          |
Death Chamber   |           |          |
Eternal Engine  |           |          |
Meteor Herd     |     0     |  1:01.34 | PK
Crazy Gadget    |           |          |
Final Rush      |           |          |
Iron Gate       |     0     |  1.09.95 | PK
Dry Lagoon      |     0     |  1.08.20 | PK
Sand Ocean      |           |          |
Radical Highway |     1     |    58.79 | PK
Egg Quarters    |     0     |    50.39 | SM
Lost Colony     |           |          |
Weapons Bed     |           |          |
Security Hall   |     0     |    55.87 | SM
White Jungle    |     0     |    47.64 | PK
Sky Rail        |     0     |    43.79 | PK
Mad Space       |     0     |    28.72 | SM
Cosmic Wall     |           |          |
Final Chase     |           |          |
Cannon's Core   |           |          |

Mission 3
Level           | A Presses |   Time   | Player
----------------+-----------+----------+---------
City Escape     |           |          |
Wild Canyon     |     0     |    24.19 | Stefan
Prison Lane     |           |          |
Metal Harbor    |     0     |    40.99 | Paragod
Green Forest    |           |          |
Pumpkin Hill    |           |          |
Mission Street  |           |          |
Aquatic Mine    |           |          |
Hidden Base     |           |          |
Pyramid Cave    |           |          |
Death Chamber   |           |          |
Eternal Engine  |           |          |
Meteor Herd     |     1     |    46.99 | SM
Crazy Gadget    |           |          |
Final Rush      |           |          |
Iron Gate       |           |          |
Dry Lagoon      |     0     |    34.57 | Stefan
Sand Ocean      |           |          |
Radical Highway |           |          |
Egg Quarters    |           |          |
Lost Colony     |           |          |
Weapons Bed     |           |          |
Security Hall   |     1     |    18.87 | SM
White Jungle    |           |          |
Sky Rail        |           |          |
Mad Space       |     0     |  1:29.20 | SM
Cosmic Wall     |           |          |
Final Chase     |           |          |
Cannon's Core   |           |          |

Mission 5
Level           | A Presses |   Time   | Player
----------------+-----------+----------+---------
City Escape     |           |          |
Wild Canyon     |     1     |    59.85 | SM
Prison Lane     |           |          |
Metal Harbor    |           |          |
Green Forest    |           |          |
Pumpkin Hill    |     2     |    49.34 | SM
Mission Street  |           |          |
Aquatic Mine    |     1     |  1:29.74 | SM
Hidden Base     |           |          |
Pyramid Cave    |           |          |
Death Chamber   |           |          |
Eternal Engine  |           |          |
Meteor Herd     |     1     |  1:23.65 | SM
Crazy Gadget    |           |          |
Final Rush      |           |          |
Iron Gate       |           |          |
Dry Lagoon      |     0     |    55.60 | SM
Sand Ocean      |           |          |
Radical Highway |           |          |
Egg Quarters    |           |          |
Lost Colony     |           |          |
Weapons Bed     |           |          |
Security Hall   |           |          |
White Jungle    |           |          |
Sky Rail        |           |          |
Mad Space       |           |          |
Cosmic Wall     |           |          |
Final Chase     |           |          |
Cannon's Core   |           |          |


Fast Death
Die as quickly as possible! You may use either mission 1 or mission 5.

Level           |   Time   | Player(s)
----------------+----------+------------
City Escape     |    28.82 | PK (vidded)
Wild Canyon     |     0.35 | PK (vidded)
Prison Lane     |     3.59 | PK (vidded)
Metal Harbor    |     2.09 | PK (vidded)
Green Forest    |     4.15 | PK (vidded)
Pumpkin Hill    |     1.55 | PK (vidded)
Mission Street  |     7.87 | PK (vidded)
Aquatic Mine    |     4.10 | PK, SM (vidded)
Route 101       |     9.55 | PK (vidded)
Hidden Base     |     2.52 | PK (vidded)
Pyramid Cave    |     2.30 | PK (vidded)
Death Chamber   |     0.95 | PK, SM (vidded)
Eternal Engine  |     7.10 | PK (vidded)
Meteor Herd     |     1.54 | PK (vidded)
Crazy Gadget    |     2.10 | PK (vidded)
Final Rush      |     4.20 | theenglishman (PK questions the legitimacy of this time)
Iron Gate       |     7.34 | PK
Dry Lagoon      |     1.90 | PK
Sand Ocean      |     2.59 | PK
Radical Highway |     3.27 | PK
Egg Quarters    |     1.00 | PK
Lost Colony     |     1.64 | PK
Weapons Bed     |     1.40 | PK
Security Hall   |     1.54 | PK
White Jungle    |     6.75 | PK
Route 280       |    10.58 | PK
Sky Rail        |     3.82 | PK
Mad Space       |     2.02 | PK
Cosmic Wall     |     1.87 | PK
Final Chase     |     7.84 | PK
Cannon's Core   |     4.94 | PK (vidded)
Green Hill      |     1.25 | PK


Minimum Score
Score as few points as possible! You cannot die during your run.  You must start from the game's designated starting point; i.e. wherever the game normally puts you at the start.

Mission 1

Level           | Score | Player(s)
----------------+-------+------------
City Escape     |    60 | SM
Wild Canyon     |  1500 | SM
Prison Lane     |  2690 | PK
Metal Harbor    |     0 | SM, Stefan
Green Forest    |  1620 | SM
Pumpkin Hill    |  1500 | SM
Mission Street  |     0 | SM
Aquatic Mine    |  1500 | SM
Hidden Base     |    30 | SM
Pyramid Cave    |     0 | SM
Death Chamber   |  1500 | SM
Eternal Engine  |   400 | SM
Meteor Herd     |  1500 | SM
Crazy Gadget    |  1360 | SM
Final Rush      |     0 | SM
Iron Gate       |  1240 | SM
Dry Lagoon      |  1500 | SM
Sand Ocean      |     0 | SM
Radical Highway |     0 | SM
Egg Quarters    |  1500 | SM
Lost Colony     |   720 | SM
Weapons Bed     |     0 | SM
Security Hall   |  7820 | SM
White Jungle    |     0 | SM
Sky Rail        |     0 | SM, RR, Groudon, Stefan
Mad Space       |  1530 | SM
Cosmic Wall     |     0 | SM
Final Chase     |     0 | SM
Cannon's Core   |  1580 | SM
Green Hill      |     0 | SM, RR

Mission 5

Level           | Score | Player(s)
----------------+-------+------------
City Escape     |       |
Wild Canyon     |       |
Prison Lane     |       |
Metal Harbor    |     0 | SM
Green Forest    |       |
Pumpkin Hill    |       |
Mission Street  |       |
Aquatic Mine    |       |
Hidden Base     |       |
Pyramid Cave    |       |
Death Chamber   |       |
Eternal Engine  |       |
Meteor Herd     |       |
Crazy Gadget    |       |
Final Rush      |     0 | SM
Iron Gate       |       |
Dry Lagoon      |       |
Sand Ocean      |       |
Radical Highway |       |
Egg Quarters    |       |
Lost Colony     |       |
Weapons Bed     |       |
Security Hall   |       |
White Jungle    |       |
Sky Rail        |     0 | RR
Mad Space       |       |
Cosmic Wall     |       |
Final Chase     |     0 | SM
Cannon's Core   |       |


2P Rings
Get as many rings as possible in two-player courses! Time limit and Handicap can be turned off. Your partner cannot help you in any way. You may not attack your partner and take rings from them.

Level           | Rings | Player(s)
----------------+-------+------------
Grind Race      |       |
City Escape     |       |
Metal Harbor    |   254 | RR
White Jungle    |   323 | RR
Green Forest    |   459 | RR
Sky Rail        |       |
Radical Highway |   866 | RR
Final Rush      |       |
Final Chase     |   334 | RR
Pool Quest      |   174 | RR
Dry Lagoon      |    49 | RR
Egg Quarters    |   282 | RR
Secuirty Hall   |   805 | RR
Wild Canyon     |   150 | RR
Pumpkin Hill    |       |
Meteor Herd     |       |
Death Chamber   |       |
Mad Space       |       |


Fast Life
Obtain a life as quickly as possible, then pause and round your time down to the nearest second. You may not obtain a life through digging, collecting animals, or collecting 100 rings. You must use Mission 1.

Level           | Time | Player(s)
----------------+------+------------
City Escape     |  :19 | RR, Stefan, JB, PK
Wild Canyon     |  :03 | PK
Prison Lane     |  :05 | Stefan, PK
Metal Harbor    |  :14 | PK
Green Forest    |  :41 | Stefan, PK
Pumpkin Hill    |  :02 | SM, Stefan, JB, PK
Mission Street  |  :48 | SM, PK
Aquatic Mine    |  :05 | SM
Hidden Base     | 1:12 | PK
Pyramid Cave    |  :10 | SM, Stefan, JB, PK
Death Chamber   |  :19 | SM
Eternal Engine  | 1:01 | PK
Meteor Herd     |  :06 | PK
Crazy Gadget    |  :18 | Stefan, PK
Final Rush      |  :07 | PK
Iron Gate       |  :35 | PK
Dry Lagoon      |  :09 | SM, RR, Stefan, JB, PK
Sand Ocean      |  :01 | SM, RR, Stefan, JB, PK
Radical Highway |  :36 | PK
Egg Quarters    |  :13 | SM, Stefan
Lost Colony     |  :27 | PK
Security Hall   |  :13 | SM
Weapons Bed     |  :45 | PK
White Jungle    |  :15 | PK
Sky Rail        |  :04 | Stefan, RR, PK, JB
Mad Space       |  :02 | SM, RR, Stefan, JB, PK
Cosmic Wall     |  :45 | PK
Final Chase     |  :15 | PK
Cannon's Core   |  :53 | SM
« Last Edit: August 14, 2012, 10:47:28 pm by Buizel »
Current Championships: SSR (5/26/08-Now)
Current Leaderships: SSR Chains [0 Point], SC Rings [0 Point], SSR Scores [0 Point], S3D Rings [0 Point], SSR Times, SSR Bosses
Past Leaderships: SA2 Rings, S1GG Rings, SUWii Rings, SBK Times, SBK Chains, SRA Rings, SRA Scores

Offline Stefan

Re: The Massive SA2(B) Challenge Topic
« Reply #1 on: February 11, 2007, 02:26:25 pm »
Look later in the topc for fastest deaths. I won a few.

EDIT:

mha1: 2.47
mhe1: 4.07
so1: 2.74
« Last Edit: February 11, 2007, 03:03:19 pm by Stefan »

Offline SadisticMystic

Re: The Massive SA2(B) Challenge Topic
« Reply #2 on: February 11, 2007, 02:26:52 pm »
m1 low score:
City Escape 60
Wild Canyon 1500
Prison Lane 3720
Metal Harbor 0
Green Forest 1620
Pumpkin Hill 1500
Mission Street 0
Aquatic Mine 1500
Route 101 - what the hell?
Hidden Base 460
Pyramid Cave 0
Death Chamber 1520
Eternal Engine 950
Meteor Herd 1500
Crazy Gadget 1780
Final Rush 0
Iron Gate 1240
Dry Lagoon 1540 (would be 1500 if you can start with the turtle in place; I see that as modifying the start conditions just as a checkpoint would)
Sand Ocean 0
Radical Highway 0
Egg Quarters 1500
Lost Colony 680
Weapons Bed 0
Security Hall 7820
White Jungle 0
Route 280 - what the hell?
Sky Rail 0
Mad Space 1530
Cosmic Wall 300
Final Chase 0
Cannon's Core 4480 (warp to Sonic's section isn't "supposed" to be the start)
Green Hill 0

Offline Groudon

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Re: The Massive SA2(B) Challenge Topic
« Reply #3 on: February 11, 2007, 04:37:33 pm »
0 points on Sky Rail m1

Offline X-5

Re: The Massive SA2(B) Challenge Topic
« Reply #4 on: February 12, 2007, 03:06:59 pm »
some you can copy over, like metal harbor M3 since it gives an A rank by default unless your ridiculously slow,and green hill since it's all about speed / 0presses and getting a C rank.

Anyway I got this today: Metal harbor(M2) 40.99 with 0 presses. Used the 30 second strategy here, under 40 is probably possible.

also, since this is a challenge topic after all I have a CE challenge for everyone: Get a perfect bonus on CE1. I can't pull it off but I know it's possible, and isn't out of the way or anything so it could help alot during a score attack for someone who can figure it out!
« Last Edit: February 13, 2007, 08:05:34 am by Paragod »

Offline Stefan

Re: The Massive SA2(B) Challenge Topic
« Reply #5 on: February 14, 2007, 08:41:42 am »
what a perfect bonus? off enemies?

Offline Groudon

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Re: The Massive SA2(B) Challenge Topic
« Reply #6 on: February 14, 2007, 12:50:40 pm »
I managed to find 141 on Wild Canyon (2P)

Offline SadisticMystic

Re: The Massive SA2(B) Challenge Topic
« Reply #7 on: February 20, 2007, 12:46:12 am »
The original fast death topic only allowed hard mode in Wild Canyon.  Since this one lets hard mode be used in any stage, a few more can improve.

Pumpkin Hill 1.67
Pyramid Cave 2.49
Meteor Herd 1.62
Iron Gate 7.49
Dry Lagoon 2.42
Egg Quarters 1.05

Offline SadisticMystic

Re: The Massive SA2(B) Challenge Topic
« Reply #8 on: March 01, 2007, 07:33:16 pm »
Finally got myself killed by the gold beetle in Aquatic Mine.  That level drops to 4.10.

Re: The Massive SA2(B) Challenge Topic
« Reply #9 on: March 01, 2007, 09:47:42 pm »
Hi People...I Have My New Times Of Dead...Of Hero Side ....( The Dark Is Doing )....xD...( Put My Records In A Ranking )..The Records Is In Mission 1 Or 5...

City Escape = 00:29:30
Wild Canyon = 00:00:62
Prison Lane = 00:07:64
Metal Harbor = 00:02:50
Green Forest = 00:04:39
Pumpkin Hill = 00:03:80
Mission Street = 00:08:14
Aquatic Mine = 00:05:95
Route 101 = 00:09:86
Hidden Base = 00:02:54
Pyramid Cave = 00:03:02
Death Chamber = 00:01:47
Eternal Engine = 00:07:14
Meteor Herd = 00:02:29
Crazy Gadget = 00:02:92
Final Rush = 00:05:55

It Need To Do...Dark Side...Cannon`s Core...And Green Hill Zone....

PD: In Wild Canyon 2 Player I Find 150 Rings....!


Re: The Massive SA2(B) Challenge Topic
« Reply #10 on: March 03, 2007, 10:17:57 am »
Hello...!....I Have Now...Dark Side, Cannon`s Core And Green Hill...Here I Go...

Iron Gate = 00:07:55
Dry Lagoon = 00:02:60
Sand Ocean = 00:02:77
Radical Highway = 00:03:77
Egg Quarters = 00:01:60
Lost Colony = 00:01:84
Weapons Bed = 00:01:54
Security Hall = 00:01:54
White Jungle = 00:07:00
Route 280 = 00:10:76
Sky Rail = 00:04:22
Mad Space = 00:02:25
Cosmic Wall = 00:01:99
Final Chase = 00:10:07
Cannon`s Core = 00:05:70
Green Hill = 00:01:42

Ok...This Is All..!....I Hope You Like My Records =P =P....Bye!!

Offline Ring Rush

Re: The Massive SA2(B) Challenge Topic
« Reply #11 on: March 03, 2007, 12:17:34 pm »
I'm not going to post any of those, because I don't feel like sorting through finding which ones are actually a record. Remember to only post RECORDS, it makes the job much easier for me.

PS: I got a new record in RH - Death :)
Current Championships: SSR (5/26/08-Now)
Current Leaderships: SSR Chains [0 Point], SC Rings [0 Point], SSR Scores [0 Point], S3D Rings [0 Point], SSR Times, SSR Bosses
Past Leaderships: SA2 Rings, S1GG Rings, SUWii Rings, SBK Times, SBK Chains, SRA Rings, SRA Scores

Re: The Massive SA2(B) Challenge Topic
« Reply #12 on: March 03, 2007, 04:03:04 pm »
Record Beated : Weapons Bed = 00:01:53

Ok Ring Rush..:!!!



Offline CodeGirl

Re: The Massive SA2(B) Challenge Topic
« Reply #13 on: March 03, 2007, 04:48:12 pm »
You lose.

Twice over.

Everyone, just ignore what the poor ban-evader has to say in this topic.  All of it.  It'll be for the best.

Offline X-5

Re: The Massive SA2(B) Challenge Topic
« Reply #14 on: March 03, 2007, 05:08:16 pm »
some of his times sound impossible anyway, I can't do 29.30 on CE even if I go as fast as possible in the beginning hitting all the rings

Re: The Massive SA2(B) Challenge Topic
« Reply #15 on: March 04, 2007, 03:24:45 pm »
you dont need hit rings...you need to go very fast in hard mode...and kill with the first robot....later of skateboarding

Re: The Massive SA2(B) Challenge Topic
« Reply #16 on: March 13, 2007, 09:53:22 am »
i have a new challenge...''The Pause More Fast''...at the start...its a good challenge...i go to do that...later...! :P

Offline SadisticMystic

Re: The Massive SA2(B) Challenge Topic
« Reply #17 on: March 13, 2007, 10:57:14 am »
That isn't a very meaningful challenge, as the level layout is completely irrelevant.  You always end up doing the exact same thing, and it's not particularly challenging to reach perfection (which is 1.60 on the first life of a run, and 0.02 for all subsequent lives) once you know when the timer starts.

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Re: The Massive SA2(B) Challenge Topic
« Reply #18 on: March 16, 2007, 04:09:32 pm »
I got some of those low score challenges. The MH one was the easiest. Sand Ocean was easy to considering the glitch and all...
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Offline SadisticMystic

Re: The Massive SA2(B) Challenge Topic
« Reply #19 on: March 16, 2007, 05:21:41 pm »
Green Hill is definitely the easiest 0.

On the subject of low scores, I have a new one.  Thanks to well-played enemy manipulation, and the hover jump, Hidden Base drops from 460 all the way to 40.

Offline Ring Rush

Re: The Massive SA2(B) Challenge Topic
« Reply #20 on: April 23, 2007, 11:00:38 pm »
1. Removed Green Hill m2, m3, and m5 from Minimal A division due to the fact that they don't exist >_>
2. Added m4 ring division.
3. Bump
Current Championships: SSR (5/26/08-Now)
Current Leaderships: SSR Chains [0 Point], SC Rings [0 Point], SSR Scores [0 Point], S3D Rings [0 Point], SSR Times, SSR Bosses
Past Leaderships: SA2 Rings, S1GG Rings, SUWii Rings, SBK Times, SBK Chains, SRA Rings, SRA Scores

Offline SadisticMystic

Re: The Massive SA2(B) Challenge Topic
« Reply #21 on: April 24, 2007, 12:35:01 am »
Mission 4 rings...
Wild Canyon 170
Prison Lane 109
Metal Harbor 154
Green Forest 346
Mission Street 99
Aquatic Mine 138 (digging rings don't count, obviously)
Hidden Base 104
Death Chamber 202
Eternal Engine 181
Meteor Herd 215
Iron Gate 138
Dry Lagoon 141
Sand Ocean 212 (this stage is silly)
Egg Quarters 168
Lost Colony 165
Weapons Bed 184
Security Hall 236
Mad Space 239
Final Chase 480
Cannon's Core 424

Offline X-5

Re: The Massive SA2(B) Challenge Topic
« Reply #22 on: April 24, 2007, 08:44:30 am »
I got 440 rings on city escape(GC) in 2:32, it was easy once you do the beginning right

edit- 2:15 :D

I know SM can beat this though, its easy when you get the beginning right.
« Last Edit: April 30, 2007, 02:06:46 pm by Paragod »

Offline SadisticMystic

Re: The Massive SA2(B) Challenge Topic
« Reply #23 on: May 28, 2007, 04:01:31 pm »
How about a new category? "Start to 1-up" - Start the level, and get to a 1-up item box as fast as you can.  Pause the game, and count your time.  Only 1-ups from tangible item boxes or balloons can be used here; lives by other means (such as rings or, if you're really desperate, small animals) aren't usable, nor are life icons randomly dug up from the ground.  Because pause timing has some variance to it (and because this should be about the 1-up, not the pause) I suggest that all times here be rounded down to the nearest second.  Makes for better "Join the [X] club" possibilities too.  Every stage except Route 101, Route 280, and Green Hill (which have no 1-up boxes) will work--and yes, City Escape gets a big GC advantage.
Sample times if this is accepted:
Wild Canyon :04
Prison Lane :06
Metal Harbor :17
Pumpkin Hill :02
Mission Street :48
Aquatic Mine :20
Pyramid Cave :10
Death Chamber :19
Eternal Engine 1:06
Meteor Herd :07
Final Rush :09
Dry Lagoon :09
Sand Ocean :01
Egg Quarters :13
Lost Colony :28
Security Hall :13
Sky Rail :05
Mad Space :02
Final Chase :17
Cannon's Core :57
« Last Edit: June 04, 2007, 02:49:20 pm by SadisticMystic »

Offline Ring Rush

Re: The Massive SA2(B) Challenge Topic
« Reply #24 on: May 29, 2007, 06:42:16 pm »
Sounds good...if I wasn't doing SSR I'd try it. If those are all the levels allowed I'll add it.
Current Championships: SSR (5/26/08-Now)
Current Leaderships: SSR Chains [0 Point], SC Rings [0 Point], SSR Scores [0 Point], S3D Rings [0 Point], SSR Times, SSR Bosses
Past Leaderships: SA2 Rings, S1GG Rings, SUWii Rings, SBK Times, SBK Chains, SRA Rings, SRA Scores

Offline Selphos

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Re: The Massive SA2(B) Challenge Topic
« Reply #25 on: June 03, 2007, 10:56:14 pm »
Here's some min-As for ya.

City Escape 1 ~ 0 ~ 2:46:93 ~ Sondow
City Escape 2 ~ 0 ~ 1:00:95 ~ Sondow
I'll worry about some others later, I just wanted to say these.
And I beat stef's CE1 record :D
...by a centisecond
« Last Edit: June 04, 2007, 02:11:31 pm by Super Sondow »
The moon is so red. Looks like it's going to be a fun night.

Offline Stefan

Re: The Massive SA2(B) Challenge Topic
« Reply #26 on: June 04, 2007, 12:01:12 am »
A couple lifing times:

Mad Space 2
Green Forest 41 (woo)

Offline Stefan

Re: The Massive SA2(B) Challenge Topic
« Reply #27 on: June 04, 2007, 01:53:43 pm »
Some more fast lifing:

If any mission is allowed, then I have a 7 on Weapons Bed. If only m1s, I have a 46.
RH 37
EQ 13 (that takes freaking perfection :x)
CW 48 (i'm bad at this mission anyway :x)
FR 9 (8 might be possible, but I won't do it)
FC 16 (yeahhhhh. 15 can be done :x.
LC 28
HB 1:19 (not close to perfect at all)
IG: 37
PL: 5.85 (i love gc only ceiling hax)

Also:

No a ce1: 2:37.60
ce2: 1:02.37
gf1: 2:34.32
wj1: 1:57.15


As well as the following 0 scores:

mha
sr
« Last Edit: June 04, 2007, 03:08:03 pm by Stefan »

Offline SadisticMystic

Re: The Massive SA2(B) Challenge Topic
« Reply #28 on: June 04, 2007, 10:32:59 pm »
I actually set a PR for Security Hall 2 in A-less mode, with 55.87.

Offline Buizel

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Re: The Massive SA2(B) Challenge Topic
« Reply #29 on: June 06, 2007, 01:20:27 pm »
No A:
SR1 - 1:54.99
SR2 - 43.79

Fast Death:
SR - 3.82

Low Score:
PL1 - 2690

m4 Rings:
GF - 347

Fast Life:
EE - 1:01
SR - 0:04
Hay guiz, I made a table showing how many points each game tracked by TSC is worth. You should go see it.
Also v2.0 of my TSC calculator is available to use. You should totally use it.
I update these every Monday around 2:30pm GMT.

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